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QQ飞车马上迎来2017年元宵节了活动时间:2017年2月10日-3月20日参与方式:进入商城,购买 福禄寿道具!活动内容:必得角色经验卡+700,有机会得永久S车【沙皇】、永久T1【噬魂金甲】、永久A车【噬魂剃刀/黄金帝王】、极品【卡路迪亚天蝎套装/艾俄洛斯射手套装】或其他奖励之一!注意1.本页面仅展示部分奖励,实际内容请以游戏内为准;2.法律许可范围内,QQ飞车拥有活动解释权。
QQ飞车在2017年春节期间新增活动道具福禄寿,购买就有机会获得S车哟。来看看99单机小编熊卜卜的QQ飞车购福禄寿送永久S车沙皇活动地址详情哈QQ飞车在2017年春节期间新增活动道具福禄寿,购买就有机会获得S车哟。活动时间:2017年2月10日-3月20日参与方式:进入商城,购买 福禄寿道具!活动内容:必得角色经验卡+700,有机会得永久S车【沙皇】、永久T1【噬魂金甲】、永久A车【噬魂剃刀/黄金帝王】、极品【卡路迪亚天蝎套装/艾俄洛斯射手套装】或其他奖励之一!注意1.本页面仅展示部分奖励,实际内容请以游戏内为准;2.法律许可范围内,QQ飞车拥有活动解释权。来看看99单机小编熊卜卜的QQ飞车购福禄寿送永久S车沙皇活动地址详情哈
活动时间:2017年2月9日-2月19日参与方式:进入商城,购买 幸运风车道具!活动内容:必得角色经验卡+900,有机会得永久S车【S黄金剃刀/S白金剃刀/S黑金剃刀】、极品【碧影竹瑶套装/如意清辞/清辞如意套装/黑寡妇/金刚狼套装】、【油画之心羽翼/玲珑绽放手杖/暗夜黑羽之戒】或其他奖励之一!注意1.本页面仅展示部分奖励,实际内容请以游戏内为准;2.法律许可范围内,QQ飞车拥有活动解释权。QQ飞车黄金剃刀的车型是非常好看有特点的。这些很常见,所以他们也许没什么歧义,但是对于明确我们在讨论一致的东西,以及这些东西(在各个游戏中都常见的名词)在炉石中确切指什么,有很大帮助。
来看看99单机小编熊卜卜的炉石传说2017年2月底将更新 环境|平衡性调整曝光哈。I should start by saying that we truly appreciate all of your feedback. I think Hearthstone is at its best when the development team and the community discuss and share ideas back and forth. These are real issues, and hearing about your experiences has been helpful for us in determining next steps.首先,我必须说,我很感谢你们(所有玩家)的反馈。但是最重要的给玩家多变经历的方式(也是我们要解决的问题),是让不同的对手使用不同的卡组。这不是一个科学定律,但是对于我们来说,传统上最强卡组胜率一般在53%到56%。
6、2月底将会有一个补丁。这个现象让环境不断改变。
我们所讨论的这些是真实存在的问题,听取你们的亲身经历有助于我们决定后面几段的发展。如果一套牌火了几个星期,它本身并不能成为削弱的理由。We believe that it's important to let good players recognize shifts in the meta, and capitalize on their knowledge before the meta shifts and the 'solution' changes. This is one of biggest reasons why we don't nerf cards very frequently. When metas stagnate for too long; When there are no good counters; When the best decks aren't fun to play or lose to; these are all reasons we have made balance adjustments in the past. If a deck is popular for a few weeks, that isn't a reason to make a nerf on its own. We'd have to be concerned about the fun, not be seeing any emerging counter-strategies, or be far enough away from a new content release to be worried about stagnation for a long time.我们相信让好的玩家认识到环境的变化,在环境变化和解决方案改变之前利用他们的知识是很重要的。历史上没有一个最强卡组胜率很低。
历史上最高胜率的卡组是送葬猎,胜率大概60%。这不会导致单一的对局……至少目前来说。从长期来看,我们必须考虑有趣程度,没有看到新的针对手段,或者在新内容发布之后很长一段时间去担心环境是不是变得一潭死水。我们正在为了直接将平衡性补丁(还有其他内容)推到每一个用户的设备而努力,但是在我们有这个能力之前,我们必须放出一个客户端补丁去改卡。
历史上没有一个最强卡组胜率比它低的。传统上当一个卡组有爆炸高的胜率,人人都开始抄卡组,然后它就占据越来越大部分的环境。
So that brings us to today. Another consideration for making a balance adjustment is planning around a client patch for each of our platforms. We are working on the ability to stream balance adjustments (and other content) directly to players' devices, but until we have that ability, we need to release a client patch to make a change to a card. Our next patch is planned for around the end of this month. You can expect an announcement from us regarding balance changes either way in the week or so leading up to that date.这就是今天的内容了。(这玩意跟雪人一样,但是更强!肯定更好用!)(译者:352和351潜行看着351白板)Statistics and the State of the Meta统计数据和环境现状I wanted to go through some stats about the current meta, and talk about how we analyze them.我想简要讲一讲一些关于现有环境的统计数据,并说明我们是怎么分析他们的。
我们下一个补丁计划在月底放出来。我们也放出了一些新卡,因为即使以上所有东西都不足以让环境在长时间中保持多变。我们不会算镜像对局的胜负关系。另外一个平衡性调整的考虑——对于我们的所有平台的客户端补丁——已经在计划之中。炉石传说外服论坛中有设计师曝光了最新的补丁更新计划。如果一个卡组有70%胜率但没几个人玩,这很有意思。
有些时候我们用以描述不同东西的相对强度。另外,有那么几天宇宙术是天梯上最多的卡组,也有那么几天奇迹贼这个高技术含量的卡组遍地都是。
我认为当开发团队与玩家群体不断地讨论和分享意见的时候,炉石传说就处于它的最佳状态。在这两个指标下这是一个非常复杂的关系。
这也不平衡,而且这是更糟糕的IMBA。非常重要的是,所谓的坏卡组也可以成为环境的一部分,好卡组也可能没有广泛使用所以没有成为环境的一部分。
不过这也不是最重要的度量。About the Meta关于环境The Meta is short for the 'metagame'. The game is what happens once you tap 'Play' and see the spinner. The metagame is what happens outside of the game. It's what deck you choose to play. It's what decks your opponents choose to play. Some people define 'metagame' as literally everything game-related, including chatting with friends about it, reading information about it online, or anticipating upcoming content. The Hearthstone community uses it more frequently as all decks that everyone is using and often more specifically as the the top X decks. If there are 7 decks that all see enough play that you see them again and again while you play, you might say those decks are 'the meta'. If you're playing a deck that people don't see often, you are playing 'off meta'. If you build a deck specifically to beat the most popular deck then you are playing to counter the meta. It doesn't matter if a deck is good or bad, what affects the meta most is how frequently any one deck appears. It's important to note that bad decks can be part of 'the meta', and good decks might not be widely spread enough yet to have become part of 'the meta'.环境是所谓游戏环境的缩写。其他的卡(比如大胖)是给那些喜欢自己组一些别人认为很弱的卡来玩出花的人的。我们打乱了你套牌中的卡牌顺序,限制了每张牌只能塞2个复制,并且限制了手牌数量和总共可以抽到的牌的数量来让玩家每一局比赛都有所不同。
有些卡(管理者啊什么的)是给那些喜欢看大火球锤脸的玩家提供快乐的。有些时候我们用以描述一些东西与其他东西关联的密切程度。
Over the last two weeks, 30% of players are piloting Shaman at Legend. If you include all ranks, 17% of players are playing Shaman. This includes several decks: Aggro Shaman, Midrange Shaman, Control Shaman and Jade Shaman.在最近两周内,30%的传说段玩家使用萨满。The highest win rate of all time was Undertaker Hunter around 60%.历史上最高胜率的卡组是送葬猎,胜率大概60%。
)2、天梯所有分段的统计中,萨满的出场率达到了17%,这个数据包括了萨满的全部卡组类型。它是你选择的卡组,也是你对手选择的卡组。
The average win rate of the best deck in the meta is 53%. Historically, there has never been a 'best deck' with a lower win-rate. Put another way, this is the worst 'best deck' in Hearthstone's history. The win rate is consistent across all ranks, though individual players have wildly variant individual experiences. We don't include mirror matches in our calculations.当前环境最强卡组的平均胜率是53%。When evaluating balance, we look at the win rate of decks and classes, compare them to the impossible ideal (50%), and to the worst case (60%). Knowing that 50% is impossible, we just want it to be close. This isn't a science, but for us, that has traditionally been between 53% and 56%. This isn't the most important metric, though. If a deck has a 70% win rate, but only a handful of players are playing it, that's great. It doesn't cause the issues of non-variant gameplay... yet. Traditionally when a deck has a very high win rate, people begin to copy it, and it becomes a larger and larger part of the meta. Another important consideration for us at that point is 'Counters'.当我们评估是否平衡的时候,我们会看卡组和职业的胜率,并且与不可能的完美点(50%),和最糟糕的情况(60%)做对比。这个数字包括了几种卡组:打脸萨,中速萨,控制萨和青玉萨。Fibonacci(译者注:斐波那契,外服著名防战玩家)最近通过环境可预测的变化来获取优势,组了一套防战来屠杀打脸萨。
炉石玩家群体经常把所有玩家用的所有卡组称为游戏环境,更经常的,最强的X个卡组。我也看到了很多玩家希望看到我们正计划去解决现有的一些问题。
我们知道50%是不可能做到的,所以我们只是希望接近它而已。4、海盗组合——蹩脚海盗和帕奇斯——在5级以上分段有50%的使用率。
外服原文>>更新计划要点:1、官方的数据统计,在过去的2周里,传说分段的天梯中,萨满的出场率达到了30%。有一些卡是用来作为学习和比较的参照物的
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